A cultural icon among the brightest corners of the virtual spectrum, Duke Nukem ushered in a new breed of hero at a time when virtually none had any and propelled the hero we know and love into popularity. Back in the mid 90's, a legend was born gracing the screens of PC and console gamers alike with his brash, no-holds barred bravado with tongue-in-cheek goodness ever comprised for one of the greatest video game heroes of all time blasting alien scum in the streets of a post-apocalyptic Los Angeles, outer space, and back on Earth. In combination with JonoF's port (a result of the source code release) this game can even be played on Win32 systems. Duke Nukem 3D is a classic and IMO deserves to be PC Game #1 ever. For this purpose 3DRealms had added additional weapons, extra buttons (to evade certain 'lock-up' situations that might occur in single-player) and other useful stuff. With Cooperative play the goal was to finish the Singleplayer campaign with multiple players. With weapons like the Freezer, the shrinker, the RPG and Tripbombs this could either turn into your frantic killing spree or attempting to lure the enemy into your own traps. In DukeMatch the goal is simple: Kill as many other players as you possibly can. But after all this I left 1 rather important thing out: Multiplayer! Essentially Duke Nukem 3D's multi-player modes are either Deathmatch (dubbed DukeMatch) or Cooperative Play. 3D Realms have truly shown what shooters should be like: Fast-paced, comical at times and very immersive. It's been a long while since I've seen a game character have that strong of a personality without the overuse of Cinematic cut-scenes and FMV's. Although some of them where not exactly 'new' and taken from popular movies from back in the day, each and every one of them where humorous and usually highly appropriate quotes that really set Duke's personality. Which brings me to another great aspect of Duke 3D, The one-liners. You could play a match of pool, burn your fingers on an electrical outlet, hand money to strippers, or shoot them, blow up most any decorative object in the game, as well as have Duke interact with an object, only to have him give one of his trademark one-liners. We spent several hours walking through just the first level, there was so much to see! You got your explosive scenery, your secret areas, your generally badass weaponry (which IMO is still unmatched by ANY shooter today) a host of unique enemies and level design that introduces recognizable landmarks (cities, bars, strip clubs, prisons etc.) which, for it's time, was a great stride ahead! And of course, then there's the interactivity, also unmatched so far. It has just been released and he was lucky enough to have a PC that could handle it, and the game itself. We also share information about your use of our website with our social media, advertising and analytics partners.The first time I played Duke Nukem 3D was at a friends place. We use cookies to personalize content and ads, provide social media features, and analyze the use of our website. This helps us measure the effectiveness of our marketing campaigns. Microsoft Advertising uses these cookies to anonymously identify user sessions. It also serves behaviorally targeted ads on other websites, similar to most specialized online marketing companies. The Facebook cookie is used by it's parent company Meta to monitor behavior on this website in order to serve targeted ads to its users when they are logged into its services. Google will use this information for the purpose of evaluating your use of the website, compiling reports on website activity for us and providing other services relating to website activity and internet usage. The purpose of Google Analytics is to analyze the traffic on our website. Security (protection against CSRF Cross-Site Request Forgery) Stores login sessions (so that the server knows that this browser is logged into a user account) which cookies were accepted and rejected). Storage of the selection in the cookie banner (i.e. being associated with traffic metrics and page response times. Random ID which serves to improve our technical services by i.e. Server load balancing, geographical distribution and redundancy
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